![]() ![]() The Difficulty Class for a saving throw against a blackguard's spell is 10 + the spell level + the blackguard's charisma modifier. To prepare or cast a spell, a blackguard must have a charisma score equal to at least 10 + the spell level. A blackguard must choose and prepare her spells in advance. This is a Charisma-based ability.īeginning at 4th level, a blackguard gains the ability to cast a small number of divine spells which are drawn from the blackguard's spell list. A paladin uses her level as her effective cleric level when channeling negative energy. Using this ability consumes two uses of her energy drain ability. When a paladin reaches 4th level, she gains the supernatural ability to channel negative energy like an evil cleric. This feature works exactly like a rogues sneak attack except the bonus damage does not increase as quickly as a rogues. On a successful hit the creature is shaken for one round / level of blackguard.Īssassins are trained in the use of poison and cannot accidentally poison themselves when applying poison to a blade (see Poison).Īt 3rd level, a blackguard is immune to fear and all poisons.Īt 8th level, a blackguard is immune to all diseases, including supernatural and magical diseases, and charm spells and spell-like abilities.Īt 14th level, a blackguard’s weapons are treated as evil-aligned for the purposes of overcoming Damage Reduction.Īt 17th level, a blackguard gains DR 10/good and immunity to compulsion spells and spell-like abilities.Īt 3rd level, a blackguard has the ability to catch an opponent off guard by using a dirty trick. Regardless of if the attack hits or misses the charge is spent. With one use of this ability the blackguard can cause the creature of her next attack to be shaken. Each day she can use this ability a number of times equal to ½ her blackguard level plus her charisma modifier. At 4th level, and at every three levels thereafter, the paladin may smite good one additional time per day, as indicated on Table: Blackguard, to a maximum of seven times per day at 19th level.Ī blackguard applies his Charisma modifier (if positive) as a bonus on all saving throws.Īs a swift action, the Blackguard can infuse their next attack with negative energy. The smite good effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. If the paladin targets a creature that is not good, the smite is wasted with no effect. In addition, while smite good is in effect, the paladin gains a deflection bonus equal to her charisma modifier (if any) to her AC against attacks made by the target of the smite. Regardless of the target, smite good attacks automatically bypass any DR the creature might possess. If the target of smite evil is an outsider with the good subtype, a good-aligned dragon the bonus to damage increases to 2 points of damage per level the paladin possesses. If this target is good, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her Blackguard level to all damage rolls made against the target of her smite. As a swift action, the paladin chooses one target within sight to smite. Once per day, a paladin can call out to the powers of evil to aid her in her struggle against good. The alignment of the Blackguard is hidden at all times as if she were using the spell Undetectable Alignment. Weapon and Armor Proficiency: Blackguards are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields). Here it is, after i will post why i did certain things.īlackguard by Kraven Evilfart, with suggestions / ideas from raestlin!!! note: some info has been copied and pasted from which means it was typed and thought of by other people.īluff(Cha), Disguise(Cha), Intimidate (Cha), Knowledge( nobility)(Int), Knowledge( religion)(Int), Ride(Dex), Sense Motive(Wis), Stealth(Dex), and Spellcraft(Int)ġ |+1 | 2 | 0 | 2 | Undetectable Alignment, Smite Good 1/dayĢ |+2 |3|0|3|Dark Blessing, Energy Drain, Poison Useģ |+3 |3|1|3|Dark Gifts, Sneak Attack 1d6Ĥ |+4 |4|1|4|Channel negative energy, smite good 2/dayġ6 |+16/+11/+6/+1 |10|5|10|Smite Good 6/dayġ8 |+18/+13/+8/+3 |11|6|11|Sneak Attack 6d7ġ9 |+19/+14/+9/+4 |11|6|11|Smite Good 7/dayĢ0 |+20/+15/+10/+5 |12|6|12|Dark Champion My first statement is the blackguard has always been weak and just not as cool as he could have been, but i definitely wanted to keep it balanced with the paladin so i built it off the paladin. After seeing a couple awesome looking mini's from dark heaven i decided to convert the blackguard to pathfinder.
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